operations:public:interactive_rulebook:core:magic
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| operations:public:interactive_rulebook:core:magic [2025/05/29 05:28] – [Related Sections] eric | operations:public:interactive_rulebook:core:magic [2025/07/10 05:23] (current) – [🧙 Higher Magic & Rituals] eric | ||
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| ====== Magic & Spellcasting ====== | ====== Magic & Spellcasting ====== | ||
| + | {{: | ||
| Spellcasting in Volaire is immersive, powerful, and theatrical. Whether you’re wielding elemental force or subtle enchantments, | Spellcasting in Volaire is immersive, powerful, and theatrical. Whether you’re wielding elemental force or subtle enchantments, | ||
| Line 20: | Line 20: | ||
| * New casters begin with **Generalist spells**, levels 1–6. | * New casters begin with **Generalist spells**, levels 1–6. | ||
| * To cast 7th level or higher, you must: | * To cast 7th level or higher, you must: | ||
| - | - **Find an in-game teacher** | + | - Find an in-game teacher |
| - | - **Purchase “Decipher Script”** to understand their notes | + | |
| - Pay 5 silver × spell level to copy each spell | - Pay 5 silver × spell level to copy each spell | ||
| Line 104: | Line 103: | ||
| Beyond standard spellcasting lies: | Beyond standard spellcasting lies: | ||
| * [[operations: | * [[operations: | ||
| - | * Levels **11–12** – Require special components and deep roleplay effort | + | * Levels **10–12** – Require special components and deep roleplay effort |
| Higher-level magic is meant to feel **rare, hard-earned, | Higher-level magic is meant to feel **rare, hard-earned, | ||
| Line 120: | Line 119: | ||
| **Volaire LARP** – //Every word of power is a promise, and a price.// | **Volaire LARP** – //Every word of power is a promise, and a price.// | ||
| + | ---- | ||
| + | |||
| + | ---- | ||
| + | <wrap em> | ||
| + | [[operations: | ||
operations/public/interactive_rulebook/core/magic.1748496502.txt.gz · Last modified: 2025/05/29 05:28 by eric