Mage
Mages are masters of the arcane, devoting their lives to the study and control of the magical planes. Through years of study, they inscribe spells into powerful tomes and wield arcane energies few dare to comprehend. Though physically fragile, their power lies in devastating magic and ritual supremacy.
📚 Class Overview
Combat Role: Full Spellcaster / Ritualist / Support or Control
Magic Access: Full
Armor Access: May wear up to 25 points of armor
Health Gain: Gains 3 Health per level:contentReference[oaicite:0]{index=0}
✨ Spellcasting Capabilities
Mages:
Have access to all spell levels, including advanced and general spell lists
Must purchase Literacy, Read Magic, and Spellcraft to cast spells
Can purchase Spell Slots (Primary and Secondary) at the lowest XP cost of all classes
Can perform Ritual Magic and craft Spell Scrolls and Alchemy
Spellcasting in Volaire is verbal, gesture-based, and requires preparation. See Magic & Spellcasting for full rules.
Skill | Mage XP Cost | Notes |
Literacy | 30 | Required for magic use |
Read Magic | 40 | Enables spell reading/casting |
Spellcraft | 30 | Required for most casting tasks |
Primary Spell Slot (Lvl 1) | 10 | Lowest of any class |
Secondary Spell Slot (Lvl 1) | 20 | Bonus casting slot |
Additional XP costs vary based on level and spell type. See the XP & Skill Cost Tables for complete breakdown.
🧱 Restrictions
Mages cannot use most weapons or heavy armor
May not access combat-centric skills like Terminal Strike or Cleave
Must spend XP to access each spell slot and skill—nothing is granted automatically
Vulnerable in melee without defensive spells or support
🧠Roleplay Suggestions
Consider your source of knowledge: forbidden tomes, private mentors, arcane pacts
Your spellbook is your most prized possession—protect it
Embrace the mystery, aloofness, or intensity that comes with wielding ancient power
Play a Mage if you want to command the arcane, master rituals, and shape the world with raw magical force.