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operations:public:interactive_rulebook:core:labs_and_recipes

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Labs, Components & Recipes

Crafting in Volaire allows characters to create powerful tools, potions, and poisons using specialized labs and Production Points. This page outlines how lab crafting works and provides a full list of recipes available from the Master Library.


🧪 Crafting Labs

Crafting requires access to the appropriate lab physrep:

Lab Type Used For
Potion Lab Create Potion
Alchemy Lab Alchemy
Poison Lab Create Poison

A physrep may only be used by one character per event. No lab = no crafting.

📦 New Character Leniency

  • Events 1–2: Assumed to have a free lab physrep.
  • Events 3–4: No physrep? 50% of your Production Points.
  • Event 5+: No physrep = 0 Production.

⚗️ Alchemy Recipes

Name Lab Req PP Cost Silver Notes
Light Elixir Novice 1 2 Light source for 1 day
Universal Solvent Novice 1 2 Dispels stickiness/slipperiness
Paste of Stickiness Novice 1 2 Bonds objects permanently
Oil of Slipperiness Novice 1 2 Prevents adhesion
Cure 2 Elixir Novice 1 2 Heal 2 HP
10 Acid Novice 2 4 10 acid dmg (thrown)
10 Alchemist's Fire Novice 2 4 10 fire dmg (thrown)
Vorpal Blade +2 Novice 2 4 +2 dmg, \“Acid\” tagline for 1 hr
Cure 6 Elixir Novice 3 6 Heal 6 HP
20 Acid Apprentice 3 6 20 acid dmg (thrown)
10 Alchemist's Ice Apprentice 3 6 10 ice dmg + Slow if HP damage
30 Acid Adept 5 8 30 acid dmg (thrown)
30 Alchemist's Fire Adept 5 8 30 fire dmg (thrown)
20 Alchemist's Ice Adept 5 8 20 ice dmg + Slow
Cure 12 Elixir Adept 5 8 Heal 12 HP
Vorpal Blade +6 Adept 5 8 +6 dmg, \“Acid\” for 1 hr
50 Acid Master 8 12 50 acid dmg (thrown)
50 Alchemist's Fire Master 8 12 50 fire dmg (thrown)
30 Alchemist's Ice Master 8 12 30 ice dmg + Slow
50 Alchemist's Ice Master 12 25 50 ice dmg + Slow
Vorpal Blade +10 Master 12 25 +10 dmg, \“Acid\” for 1 hr

🧴 Potion Recipes

Name Lab Req PP Cost Silver Notes
Cure Light Wounds Novice 2 4 Heal 8 HP
Toughness 1 Novice 2 4 Reduce dmg by 1
Strength 1 Novice 2 4 +1 dmg swing or 10s encumbrance
Armor 1 Novice 2 4 +5 temp Armor Points
Threshold 1 Novice 2 4 Ignore dmg <2
Toxin Shield Novice 4 8 Blocks next poison effect
Iron Will Novice 4 8 Blocks next mental effect
Mage Armor Novice 4 8 Blocks death effect, drops to 1 HP
Cure Wounds Apprentice 4 8 Heal 16 HP
Toughness 2 Apprentice 4 8 Reduce dmg by 3
Steadfast Apprentice 4 8 Blocks knockback effect
Strength 2 Apprentice 4 8 +2 dmg swing or break bonds
Armor 2 Apprentice 4 8 +10 temp Armor Points
Threshold 2 Apprentice 4 8 Ignore dmg <4

☠️ Poison Recipes

Name Lab Req Type PP Cost Silver Notes
Hallucinoid Novice Ingested 4 8 Hallucinations
Life Drain Novice Ingested 4 8 No skills/spells/defense
Paralyze Novice Ingested 4 8 10m paralysis
Charm Novice Ingested 4 8 Ally with nearest entity
Berserk Novice Ingested 4 8 Attack all in view
Weakness Novice Gas 8 16 -4 Strength
Sleep Novice Gas 8 16 Sleep 10m unless shaken/damaged
Death Novice Ingested 8 16 Instant death unless resisted
Disease Apprentice Ingested 4 8 Violent illness
Slow Acting Apprentice Ingested 6 12 1 dmg/10s until Bleed Out
Life Drain Apprentice Gas 8 16 No skills/spells/defense
Paralyze Apprentice Gas 8 16 10m paralysis
Berserk Apprentice Gas 8 16 Attack all in view
Forget Me Not Apprentice Ingested 12 24 Prevents resurrection amnesia
Cause 2 Damage Adept Ingested 1 2 2 unhealable dmg
Cause 2 Damage Adept Gas 2 4 2 unhealable dmg
Weakness Adept Ingested 4 8 -4 Strength
Sleep Adept Ingested 4 8 Sleep 10m unless resisted
Venom Strike Adept Applied 4 8 Apply poison to blade
Pacify Adept Gas 8 16 Cannot attack until HP damage
Disease Adept Gas 8 16 Violent illness
Lie Adept Ingested 10 20 Target lies to 3 Yes/No questions
Fugue Adept Ingested 12 24 Target forgets 10 minutes
Death Adept Gas 12 24 Instant death if packet hits

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operations/public/interactive_rulebook/core/labs_and_recipes.1748763014.txt.gz · Last modified: 2025/06/01 07:30 by eric

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