====== Knight (Restricted) ====== Knights are elite warriors sworn to uphold a strict Code of Honor. These champions live by their vows and serve their chosen Knight Master with unwavering loyalty. Whether Light or Dark, Knights are bound by their path and wield unique abilities that reflect their devotion and training. ---- ===== ⚔️ Class Overview ===== * **Combat Role:** Tank / Devoted Warrior / Roleplay Enforcer * **Magic Access:** None * **Armor Access:** Up to **60 points** of armor * **Health Gain:** **6 Health per level** * **Class Type:** Restricted – must begin play as a Fighter and be elevated In-Play:contentReference[oaicite:0]{index=0} ---- ===== 🛡️ Knightly Traits ===== * **Lay On Hands** – Heal others by sacrificing your own health (granted for free) * **Bravery** – Resist fear-based effects (granted at 10th level) * **Righteous Touch** *(Light Knights)* – Add the “magic” tagline to weapon strikes (granted at 25th level) * **Dark Touch** *(Dark Knights)* – Add the “magic” tagline to weapon strikes (granted at 25th level) * **Access to Secret Skills** – Learn special Knight-only abilities through your Knight Master (Find Out In-Play) ---- ===== 📜 Restrictions ===== Knights may **never purchase** the following skills: * Bow * Crossbow * Waylay * Backstab * Assassinate * Create Poison * Trap Making Knights must always adhere to their **Knight Code**, which is provided by their Knight Master and enforced through roleplay:contentReference[oaicite:1]{index=1}. ---- ===== 🧭 Roleplay Expectations ===== * Knights are roleplay-intensive and must embody discipline, conviction, and honor (even if darkly defined) * Your behavior reflects upon your order—Knight Masters may strip your title if dishonored * You must visibly follow the Knight’s Code and show commitment to it both mechanically and narratively ---- **Play a Knight if you want to be part of a strict order, wield the power of conviction, and stand as a paragon—of justice, or of wrath.**