====== Items & Equipment ====== {{:operations:public:interactive_rulebook:core:02c18fe7-9202-4953-91b5-0730609baaad.png?nolink&400|}}\\ Weapons, armor, shields, potions, poisons, and magical items are not just tools—they are extensions of your character's capabilities and storytelling. This page provides a clear reference to the rules and mechanics governing items in Volaire LARP, as detailed in the official rulebook. ---- ===== ⚔️ Weapons ===== All weapons must: * Be **constructed safely** with boffer-legal materials * **Pass a safety inspection** by staff before use * Be **swung in a controlled arc** (no stabbing unless approved by staff) * Bear a **visible tag** if magical, alchemical, or otherwise special ==== Weapon Types & Damage ==== ^ Weapon Type ^ Length (inches) ^ Base Damage ^ Notes ^ | Small Weapon | ≤ 24 | 2 | Daggers, fists, claws | | Short Weapon | 26–32 | 4 | One-handed swords, axes, maces | | Long Weapon | 34–44 | 4 | Longer one-handed weapons | | Two-Handed Weapon | 48–62 | 6 | Must be held with both hands | | Polearms/Spears | 60–72 | 6 | No thrusting unless approved; no shield use | | Bows/Crossbows | N/A | 8 | 10lb draw max; not usable in melee | | Thrown Weapons | N/A | 2 | Must be open-cell foam, max 2 per hand | *You must possess the appropriate Weapon Proficiency skill to legally wield a given weapon.* ---- ===== 🛡️ Shields ===== Shields must: * Be no larger than the wielder’s arm (armpit to fingertips) * Never be used to **bash, charge, or pin** * Not be paired with **Polearms or Spears** * Be shaped to avoid **turtling** (completely hiding the body) All shields are subject to inspection for safe construction and use. ---- ===== 🧱 Armor ===== Armor provides **Armor Points (AP)**—a buffer that absorbs damage before Health Points (HP) are affected. ==== Armor Point Calculation ==== Armor value is based on: * **Material** * **Coverage area** (torso, limbs, head) * **Layering rules**: - Outer layer grants full value - Inner layer grants 50% value - Only two layers are counted ^ Material Type ^ AP (Torso) ^ Notes ^ | Padded / Gambeson | 6 | Light cloth armor | | Soft Leather | 10 | Basic defense | | Studded / Boiled Leather | 12–18 | Moderate defense | | Chain Mail | 24–28 | Heavy protection | | Metal Plate | 28–45 | Maximum defense | ==== Costume Armor ==== New characters (Events 1–2) may use **costume-only armor** for 5 AP. This requires: * **No mechanical benefit layering** * **Limited duration**—must be upgraded by Event 3 See [[operations:public:interactive_rulebook:core:crafting|Crafting & Alchemy]] for armor repair, construction, and augmentation rules. ---- ===== ✨ Magical Items ===== Magical items are diverse and may include: * Spell-empowered weapons and shields * Enchanted cloaks, rings, or armor * Augment stones, limited-use effects, or persistent buffs ==== Rules for Use ==== * All magical items must have a **Logistics-issued tag** * Items are **non-transferable** without staff approval * Items may be restricted by class, race, or skill * Some have **charges**, **daily uses**, or **activation triggers** Expired or misused magical items are subject to confiscation and rule penalties. ---- ===== ⚗️ Potions, Poisons & Alchemy ===== These items require: * **Correct skill**: Create Potion, Create Poison, or Alchemy * **Lab physrep** (after your 4th event) * **Turn-in of crafting tags at Check-In** to receive items Most consumables: * Have a **1-year shelf life** * Are single-use unless stated otherwise * Must be clearly labeled and safely physrepped Detailed rules and recipes are listed in: * [[operations:public:interactive_rulebook:core:labs_and_lore|Labs, Components & Recipes]] * [[operations:public:interactive_rulebook:core:crafting|Crafting & Alchemy]] * [[operations:public:interactive_rulebook:core:poisons|Poison Crafting & Application]] ---- ===== 🎭 Physreps & Representation ===== After your **fourth event**, physreps are **required** for the following: * Weapons, shields, and armor * Spellbooks and focus items * Crafting labs and magical items Physreps must: * Match the item type and theme of the setting * Be visibly worn or carried when used * Be inspectable by staff on request If your item has no physrep, it cannot be used. Need help crafting or sourcing a physrep? Ask the community or consult staff—we’re happy to help bring your vision to life. ---- ===== Related Reference Pages ===== * [[operations:public:interactive_rulebook:core:crafting|Crafting & Alchemy]] * [[operations:public:interactive_rulebook:core:combat|Combat Rules]] * [[operations:public:interactive_rulebook:core:magic|Magic & Spellcasting]] * [[operations:public:interactive_rulebook:core:conditions_and_effects|Status Effects]] ---- **Navigation:** [[operations:public|Return to Wiki Home]] | [[operations:public:interactive_rulebook:start|Interactive Rulebook Hub]]