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| operations:public:interactive_rulebook:core:generalist_spells [2026/02/01 02:28] – eric | operations:public:interactive_rulebook:core:generalist_spells [2026/02/01 02:33] (current) – eric |
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| The following spells are commonly available to those who study magic. | The following spells are commonly available to those who study magic. |
| ^ Level ^ Spell ^ Verbal ^ Effect | | ^ Level ^ Spell ^ Verbal ^ Effect | |
| | 1 | Armor | I call upon the ancient arts to grant you armor to protect you | 5 points of temporary armor | | | 1 | Armor | "I call upon the ancient arts to grant you armor to protect you." | 5 points of temporary armor | |
| | 1 | Decipher | I call upon the ancient arts to decipher this page before me | Allows the caster to read (not write nor understand the spoken language of) one page worth of text that is written in an unfamiliar language. | | | 1 | Decipher | "I call upon the ancient arts to decipher this page before me." | Allows the caster to read (not write nor understand the spoken language of) one page worth of text that is written in an unfamiliar language. | |
| | 1 | Pin | I pin you where you stand | Causes one of the target's feet to become stuck in place. This is a line-of-sight effect. | | | 1 | Pin | "I pin you where you stand." | Causes one of the target's feet to become stuck in place. This is a line-of-sight effect. | |
| | 1 | Illuminate | I call upon the ancient arts to illuminate my path | This spell allows a caster to create a light source in dark locations. Upon casting the spell, the caster may break a glowstick or turn on a flashlight (must be provided by the caster). The spell may only be cast in a dark area or at night, and lasts until exposed to light, or the sun comes up. Once cast, the light cannot be switched on and off. If the glowstick extinguishes or the flashlight dies or is cut off, the spell ends. | | | 1 | Illuminate | "I call upon the ancient arts to illuminate my path." | This spell allows a caster to create a light source in dark locations. Upon casting the spell, the caster may break a glowstick or turn on a flashlight (must be provided by the caster). The spell may only be cast in a dark area or at night, and lasts until exposed to light, or the sun comes up. Once cast, the light cannot be switched on and off. If the glowstick extinguishes or the flashlight dies or is cut off, the spell ends. | |
| | 1 | Detect Magic | I call upon the ancient arts to detect all magics before me | This spell allows the caster to determine whether or not a touched target contains or is affected by magic. This spell will not reveal details about a vessel, nor will it identify magical properties. Upon casting this spell, the caster may ask generalized OOP questions about the target such as “Is this sword magical?”, “Do you have any spells active on you right now?”, “Does this wand have any charges left?” | | | 1 | Detect Magic | "I call upon the ancient arts to detect all magics before me." | This spell allows the caster to determine whether or not a touched target contains or is affected by magic. This spell will not reveal details about a vessel, nor will it identify magical properties. Upon casting this spell, the caster may ask generalized OOP questions about the target such as “Is this sword magical?”, “Do you have any spells active on you right now?”, “Does this wand have any charges left?” | |
| | 2 | Force | By my will I force you from me. | Causes a single target to be knocked back 5 feet. | | | 2 | Force | "By my will I force you from me." | Causes a single target to be knocked back 5 feet. | |
| | 2 | Spike | By my will, I hit you with a spike | This spell allows the caster to throw one packet of “10 normal”. This is considered a ranged attack with a normal tagline. | | | 2 | Spike | "By my will, I hit you with a spike." | This spell allows the caster to throw one packet of “10 normal”. This is considered a ranged attack with a normal tagline. | |
| | 2 | Magic Missile | I strike you with magic missiles | This spell allows the caster to throw three “4 magic” packets. This is considered a ranged attack with a “magic” tagline for overcoming damage resistance. The three packets must be thrown consecutively with no more than 3 seconds between each packet. If the caster loses any health points before throwing the final packet, or begins casting another spell, the remaining Magic Missile packets are lost. | | | 2 | Magic Missile | "I strike you with magic missiles." | This spell allows the caster to throw three “4 magic” packets. This is considered a ranged attack with a “magic” tagline for overcoming damage resistance. The three packets must be thrown consecutively with no more than 3 seconds between each packet. If the caster loses any health points before throwing the final packet, or begins casting another spell, the remaining Magic Missile packets are lost. | |
| | 2 | Disarm | I disarm you of your <item> | This spell causes the target to drop whatever hand-held object the caster specifies. This object must fall completely from the target's hand, and cannot be picked back up for 5 seconds. | | | 2 | Disarm | "I disarm you of your <item>." | This spell causes the target to drop whatever hand-held object the caster specifies. This object must fall completely from the target's hand, and cannot be picked back up for 5 seconds. | |
| | 2 | Cure/Cause Light Wounds | "I call upon the ancient arts to cure your light wounds."\\ \\ "I call upon the ancient arts to cause light wounds." | This spell may be cast as either cure or cause. The decision of which spell to cast may be made on-the-fly, therefore, both spells take up only one spell slot.\\ The cure version of this spell restores 5 Health Points. This spell heals only living creatures that are not afflicted by a Darkness Taint; this spell deals 5 points of damage to such creatures that ignores armor.\\ The cause version of this spell deals 5 points of damage that ignores armor. This spell heals creatures that are afflicted by a Darkness Taint; this spell restores 5 Health Points to such creatures. | | | 2 | Cure/Cause Light Wounds | "I call upon the ancient arts to cure your light wounds."\\ \\ "I call upon the ancient arts to cause light wounds." | This spell may be cast as either cure or cause. The decision of which spell to cast may be made on-the-fly, therefore, both spells take up only one spell slot.\\ The cure version of this spell restores 5 Health Points. This spell heals only living creatures that are not afflicted by a Darkness Taint; this spell deals 5 points of damage to such creatures that ignores armor.\\ The cause version of this spell deals 5 points of damage that ignores armor. This spell heals creatures that are afflicted by a Darkness Taint; this spell restores 5 Health Points to such creatures. | |
| | 3 | Frightful Visage | Gaze upon my frightful visage | This is a fear-based spell that deals 10 points of magical damage and causes the target to disengage from combat with the caster and run in the opposite direction. This is a line-of-sight effect. | | | 3 | Frightful Visage | "Gaze upon my frightful visage." | This is a fear-based spell that deals 10 points of magical damage and causes the target to disengage from combat with the caster and run in the opposite direction. This is a line-of-sight effect. | |
| | 3 | Magic Arrow | I strike you with a magic arrow. | This spell deals 15 points of magical damage to a single target. | | | 3 | Magic Arrow | "I strike you with a magic arrow." | This spell deals 15 points of magical damage to a single target. | |
| | 3 | Strength of the Ancients | I endow you with the strength of the ancients | This spell grants the target +6 strength useable one of two ways. You may either add 6 points to melee damage for one swing, or you may perform a feat of extraordinary strength (such as run with a body) for 10 seconds. This spell may remain unactivated upon a creature for one event or until dispelled or activated. | | | 3 | Strength of the Ancients | "I endow you with the strength of the ancients." | This spell grants the target +6 strength useable one of two ways. You may either add 6 points to melee damage for one swing, or you may perform a feat of extraordinary strength (such as run with a body) for 10 seconds. This spell may remain unactivated upon a creature for one event or until dispelled or activated. | |
| | 3 | Shatter | I call upon the ancient arts to shatter your ________ | Upon casting, the caster declares a visible item on the target's person. The item declared must be of normal quality and must be a weapon or hand-held item no larger than a shield. The item is broken and may not be used until repaired. | | | 3 | Shatter | "I call upon the ancient arts to shatter your <item>." | Upon casting, the caster declares a visible item on the target's person. The item declared must be of normal quality and must be a weapon or hand-held item no larger than a shield. The item is broken and may not be used until repaired. | |
| | 3 | Repel | I call upon the ancient arts to repel you from me | Upon successfully casting this spell, the caster must extend his/her hand toward the target, palm out. As long as the caster keeps his/her hand raised in this position, the target cannot move within 10 feet of the caster. This spell cannot be used to force a target away from the caster if they are already within 10 feet, but prevents them from moving closer. This is a line-of-sight effect. | | | 3 | Repel | "I call upon the ancient arts to repel you from me." | Upon successfully casting this spell, the caster must extend his/her hand toward the target, palm out. As long as the caster keeps his/her hand raised in this position, the target cannot move within 10 feet of the caster. This spell cannot be used to force a target away from the caster if they are already within 10 feet, but prevents them from moving closer. This is a line-of-sight effect. | |
| | 4 | Weakness | By the ancient arts I curse you with weakness | -4 strength | | | 4 | Weakness | "By the ancient arts I curse you with weakness." | -4 strength | |
| | 4 | Slumber | By my will I compel you to slumber | Target takes a 10 minute nap, unless blocked by the appropriate resists or shields. Target can be shaken awake on a 10 second count, or if they take 10 points of body damage. | | | 4 | Slumber | "By my will I compel you to slumber." | Target takes a 10 minute nap, unless blocked by the appropriate resists or shields. Target can be shaken awake on a 10 second count, or if they take 10 points of body damage. | |
| | 4 | Web | I bind your limbs with a web of force. | This spell causes the target's limbs to become bound to their sides and both feet to be stuck in place. The target may not move any part of their body below their neck, and may not cast spells, drink potions, or use abilities/activate magic items that require movement to do so. The target may speak and is aware of everything around them. This is a line-of-sight effect. | | | 4 | Web | I bind your limbs with a web of force. | This spell causes the target's limbs to become bound to their sides and both feet to be stuck in place. The target may not move any part of their body below their neck, and may not cast spells, drink potions, or use abilities/activate magic items that require movement to do so. The target may speak and is aware of everything around them. This is a line-of-sight effect. | |
| | 4 | Magic Lance | I summon forth a magic lance | This spell deals 20 points of magical damage to a single target. | | | 4 | Magic Lance | "I summon forth a magic lance." | This spell deals 20 points of magical damage to a single target. | |
| | 4 | Cure/Cause Wounds | "I call upon the ancient arts to cure your wounds."\\ \\ "I call upon the ancient arts to cause wounds." | This spell may be cast as either cure or cause. The decision of which spell to cast may be made on-the-fly, therefore, both spells take up only one spell slot.\\ The cure version of this spell restores 10 Health Points. This spell heals only living creatures that are not afflicted by a Darkness Taint; this spell deals 8 points of damage to such creatures that ignores armor.\\ The cause version of this spell deals 10 points of damage that ignores armor. This spell heals creatures that are afflicted by a Darkness Taint; this spell restores 10 Health Points to such creatures. | | | 4 | Cure/Cause Wounds | "I call upon the ancient arts to cure your wounds."\\ \\ "I call upon the ancient arts to cause wounds." | This spell may be cast as either cure or cause. The decision of which spell to cast may be made on-the-fly, therefore, both spells take up only one spell slot.\\ The cure version of this spell restores 10 Health Points. This spell heals only living creatures that are not afflicted by a Darkness Taint; this spell deals 8 points of damage to such creatures that ignores armor.\\ The cause version of this spell deals 10 points of damage that ignores armor. This spell heals creatures that are afflicted by a Darkness Taint; this spell restores 10 Health Points to such creatures. | |
| | 5 | Mage Armor | By my will I grant Mage Armor to protect you. | Prevents the next terminal strike, death spell, or waylay. Upon activation, target is dropped to 1 Health Point. | | | 5 | Mage Armor | "By my will I grant Mage Armor to protect you." | Prevents the next terminal strike, death spell, or waylay. Upon activation, target is dropped to 1 Health Point. | |
| | 5 | Rust | By the ancient arts, I rust your <item>. | This spell causes an iron object no larger than a shield to rust and become useless. The object must be in the target's hands; else this spell can be used to deal 20 points of damage to non-magical metal armor. This spell effects only iron and steel, and cannot be used to rust silver, gold, mithril, or any other exotic material. | | | 5 | Rust | "By the ancient arts, I rust your <item>." | This spell causes an iron object no larger than a shield to rust and become useless. The object must be in the target's hands; else this spell can be used to deal 20 points of damage to non-magical metal armor. This spell effects only iron and steel, and cannot be used to rust silver, gold, mithril, or any other exotic material. | |
| | 5 | Mist Form | I call upon the ancient arts to take the form of mist. | This spell causes the caster's body to become vaporous, therefore granting them immunity to any physical and some magical attacks. Any Force spell still effects a creature in Mist Form as well as any Elemental spell, but not elemental weapon taglines. A creature symbolizes being in Mist Form by crossing both arms over their chest. A creature in Mist Form cannot run, attack, cast spells, or use abilities. | | | 5 | Mist Form | "I call upon the ancient arts to take the form of mist." | This spell causes the caster's body to become vaporous, therefore granting them immunity to any physical and some magical attacks. Any Force spell still effects a creature in Mist Form as well as any Elemental spell, but not elemental weapon taglines. A creature symbolizes being in Mist Form by crossing both arms over their chest. A creature in Mist Form cannot run, attack, cast spells, or use abilities. | |
| | 5 | Trance | With mental whispers I drop you into a trance. | This spell causes the target to halt in place and enter a semi-sleep state in which they are unaware of their surroundings and may not attack, defend, cast spells, drink potions, activate magical items, or use any ability except for an appropriate resist. This effect lasts for 10 minutes or until dispelled, or the victim is shaken awake for 10 seconds. | | | 5 | Trance | "With mental whispers I drop you into a trance." | This spell causes the target to halt in place and enter a semi-sleep state in which they are unaware of their surroundings and may not attack, defend, cast spells, drink potions, activate magical items, or use any ability except for an appropriate resist. This effect lasts for 10 minutes or until dispelled, or the victim is shaken awake for 10 seconds. | |
| | 5 | Silence | By my will I silence your voice that you may not speak. | This spell renders a target unable to speak or otherwise emit any sound from their mouth. This makes spellcasters unable to cast spells while under the effect of this spell. | | | 5 | Silence | "By my will I silence your voice that you may not speak." | This spell renders a target unable to speak or otherwise emit any sound from their mouth. This makes spellcasters unable to cast spells while under the effect of this spell. | |
| | 5 | Mend | I call upon the ancient arts to mend your ________ | Upon casting, the caster declares a visible item on the target's person. The item declared must be of normal quality and must be a weapon or hand-held item no larger than a shield. If the item was broken through magical or mundane means, it is restored to useable condition. | | | 5 | Mend | "I call upon the ancient arts to mend your <item>." | Upon casting, the caster declares a visible item on the target's person. The item declared must be of normal quality and must be a weapon or hand-held item no larger than a shield. If the item was broken through magical or mundane means, it is restored to useable condition. | |
| | 6 | Mage's Reprieve | By my will, I grant you a Mage's Reprieve | Prevents the next spell level 6 or lower from affecting the target. Any spell level 7 or higher will expend this spell shield, but will still affect the target. | | | 6 | Mage's Reprieve | "By my will, I grant you a Mage's Reprieve." | Prevents the next spell level 6 or lower from affecting the target. Any spell level 7 or higher will expend this spell shield, but will still affect the target. | |
| | 6 | Curse | I curse you with enfeeblement. | Target takes double damage from all sources | | | 6 | Curse | "I curse you with enfeeblement." | Target takes double damage from all sources | |
| | 6 | Iron Skin | I call upon the ancient arts to infuse my skin with iron | The recipient of this spell gains +3 toughness. While under the effect of this spell, any damage dealt to the recipient is reduced by 3. For example, if attacked by a creature wielding a sword calling “6 normal”, only 3 points of damage would be calculated for each hit. Likewise, if the recipient was hit by a Flame Arrow, which normally deals 12 points of damage, only 9 points of damage would be calculated. This spell may be dispelled. | | | 6 | Iron Skin | "I call upon the ancient arts to infuse my skin with iron." | The recipient of this spell gains +3 toughness. While under the effect of this spell, any damage dealt to the recipient is reduced by 3. For example, if attacked by a creature wielding a sword calling “6 normal”, only 3 points of damage would be calculated for each hit. Likewise, if the recipient was hit by a Flame Arrow, which normally deals 12 points of damage, only 9 points of damage would be calculated. This spell may be dispelled. | |
| | 6 | Magic Blade | I infuse your blade with the power of magic. | This spell allows the recipient to add +8 and the “magic” tagline to their weapon damage for the next three consecutive swings. This spell may remain unactivated for one event or until activated or dispelled. | | | 6 | Magic Blade | "I infuse your blade with the power of magic." | This spell allows the recipient to add +8 and the “magic” tagline to their weapon damage for the next three consecutive swings. This spell may remain unactivated for one event or until activated or dispelled. | |
| | 6 | Wall Of Force | I cast a wall of force to protect me from harm. | This spell creates a 10'x10' wall of energy. The line of the wall must be drawn on the ground before casting. The wall lasts for 10 minutes, has a hardness of 50, and cannot be lowered once it has been cast. | | | 6 | Wall Of Force | "I cast a wall of force to protect me from harm." | This spell creates a 10'x10' wall of energy. The line of the wall must be drawn on the ground before casting. The wall lasts for 10 minutes, has a hardness of 50, and cannot be lowered once it has been cast. | |
| | 6 | Dispel Lesser Magic | I call upon the ancient arts to dispel all lesser magics before me. | This spell instantly expends any 6th level or lower spell in effect on a target that has a duration, and is able to be dispelled. | | | 6 | Dispel Lesser Magic | "I call upon the ancient arts to dispel all lesser magics before me." | This spell instantly expends any 6th level or lower spell in effect on a target that has a duration, and is able to be dispelled. | |
| "| 6 | Cure/Cause Serious Wounds | I call upon the ancient arts to cure your serious wounds. | | 6 | Cure/Cause Serious Wounds | "I call upon the ancient arts to cure your serious wounds."\\ \\ "I call upon the ancient arts to cause serious wounds." | This spell restores 20 Health Points. This spell heals only living creatures that are not afflicted by a Void or Darkness Taint; this spell deals 20 points of “Light” damage to such creatures that ignores armor.\\ This spell deals 20 points of damage that ignores armor. This spell heals creatures that are afflicted by a Darkness Taint; this spell restores 20 Health Points to such creatures. | |
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| I call upon the ancient arts to cause serious wounds. | This spell restores 20 Health Points. This spell heals only living creatures that are not afflicted by a Void or Darkness Taint; this spell deals 20 points of “Light” damage to such creatures that ignores armor. | |
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| This spell deals 20 points of damage that ignores armor. This spell heals creatures that are afflicted by a Darkness Taint; this spell restores 20 Health Points to such creatures. |" | |
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