====== Death & Recovery ====== {{:operations:public:interactive_rulebook:core:2c8a5d2d-97d7-4c1a-b127-c0d54897c468.png?nolink&400|}}\\ Combat in Volaire carries real consequences. When your Health Points reach zero or below, your character enters a critical state. This page explains each stage of physical defeat and how you may recover—if at all. ---- ===== 💀 Status Progression ===== When damage brings your character below key thresholds, your condition changes: ^ Status ^ Trigger ^ Duration ^ Recovery Method ^ | Unconscious | 0 HP | 10 min or 10-sec shake | Healing 1+ HP or shaken awake | | Bleeding Out | Below 0 HP (min -1) | 60 seconds | Healing (reduced by 1 HP) | | Terminal | Special effects (e.g. Assassinate) | 60 seconds | Healing (7th level or higher) | | Dead | After 60 seconds of Bleeding | 5 minutes | Restorative ability or spell | | Spirit | After 5 minutes dead | Until resurrected | Only via “Detect Spirits” at Circle | ---- ===== 💤 Unconscious ===== You are **Unconscious** at exactly **0 HP**. You: * Cannot speak, move, or act * May be healed with **any healing** (restores to that amount of HP) * May be **shaken awake** over a 10-second roleplay count (e.g. “Shaking one... shaking two...”) * Automatically awaken after **10 minutes** Upon awakening, you return to **1 HP** (or more, if healed). ---- ===== 🩸 Bleeding to Death ===== You are **Bleeding to Death** when below 0 HP (minimum -1). You: * Cannot act, speak, or move (except to say “Bleeding to Death” during Healing Arts) * Begin a **60-second count** * May receive healing, **reduced by 1 HP** * Must be stabilized before the timer expires or proceed to **Dead** **Example:** A "Cure 10 Elixir" restores only 9 HP. Healing 1 HP brings you to 0 (Unconscious), not immediately conscious. ---- ===== ☠️ Dead ===== If the Bleeding timer expires, you become **Dead**. You: * Cannot act or move * May only respond “Dead” during a Healing Arts check * Remain in this state for **5 minutes**, during which you may be revived Revival requires a **restorative spell or ability** (e.g., "Revive"). ---- ===== 👻 Spirit Form ===== After 5 minutes Dead, your body **dissipates into dust**, and you become a **Spirit**. As a Spirit: * You **cannot interact** with players or objects * You may not speak unless someone near a **Resurrection Circle** calls “Detect Spirits” while invested * If that occurs, you may respond with: “Detected” This is a time for **dramatic, silent roleplay**—no combat, no mechanics. ---- ===== 🧠 How to Help Someone Dying ===== You can: * Use **Healing Arts** to identify their condition * Perform **First Aid** to pause and restart Bleeding count (60-second count to stabilize) * Use **Field Surgeon** or **Master Surgeon** skills to elevate someone from Terminal or Dead ---- ===== 🔄 Reviving the Dead ===== To bring someone back from **Dead**: * Use a **Revive** spell or skill * Target returns with **1 HP** and enters Unconscious or Awake state * Further healing may restore more HP To resurrect a **Spirit**: * Must be done at a **Resurrection Circle** * Subject to game-world rules and potential consequences (memory loss, cost, side effects) ---- ===== Related Sections ===== * [[operations:public:interactive_rulebook:core:combat|Combat Rules]] * [[operations:public:interactive_rulebook:core:conditions_and_effects|Status Effects]] * [[operations:public:interactive_rulebook:core:magic|Magic & Spellcasting]] ---- **Volaire LARP** – //Every scar tells a story. Every death leaves a mark.// ---- ---- **Navigation:** [[operations:public|Return to Wiki Home]] | [[operations:public:interactive_rulebook:start|Interactive Rulebook Hub]]