====== Status Effects ====== {{:operations:public:interactive_rulebook:core:3defbc47-84ae-48bc-b5eb-d404c3d54589.png?nolink&400|}}\\ Status effects are conditions that apply to a character when specific **taglines** are used during combat or spellcasting. These effects **only apply if the damage bypasses all armor and reaches your Health Points**. If you're ever unsure what a tagline does, stop and ask out-of-play (OOP) for clarification. ---- ===== 🎯 When Do Status Effects Apply? ===== Status effects are **not applied** unless the damage hits **your Health Points**. If you're still protected by: * Physical Armor * Magical Armor * Spell Shields * Cloaks ...you do **not** suffer the effect—even if you hear a status tagline like "10 Paralyze". **Example:** Joe has 30 physical armor and a 20-point magical protection aura. A ghoul calls "10 Paralyze!" Joe can take five hits before the Paralyze effect applies. ---- ===== 📛 Common Status Effects ===== Here are some of the most common effects you'll encounter in-game: **• MASSIVE** Cannot be blocked by weapons or shields. Damage still applies even if parried or deflected. **Can be dodged.** **• SLEEP** You fall into a trance-like sleep for **10 minutes**. You: * Cannot move, speak, signal, or act * May sway slightly for roleplay effect * Can be **shaken awake** on a 10-second count: “Shaking one... shaking two...” * Wake up early if you take **10 points of direct body damage** **• PARALYZE** You are completely frozen for **10 minutes**. You: * Cannot speak, move, or fight * May be **posed** by others with your permission * Can hear everything * Can be removed by specific healing spells **• POISON** Lasts **10 minutes**. You are violently ill. You: * Can only **crawl** and **swat away killing blows** * Cannot fight or cast spells * Can be cured with the appropriate spell **• LIFE DRAIN** You are left weak and drained. You: * Cannot fight, cast spells, or use abilities * May only **fend off killing blows** **• PHYSICAL WEB** You are stuck in place: * Arms at sides, feet rooted * You may talk or scream for help * Others can “cut you out” with a 10-second count: “Cutting out one... cutting out two...” * Wears off after **10 minutes** if no one helps **• BIND** Your **arms are stuck** to your sides. You: * Can talk and run * Cannot use arms * Lasts **10 minutes** or until removed by spell **• AGONY** Usually caused by gas. You: * Cannot fight or cast * Can scream, crawl, and fend off killing blows * Lasts **10 minutes** or until healed **• ENTANGLE** Vines wrap around you. You: * Cannot move * Can be “cut out” in 10 seconds like Web * Can resist or dodge if applicable ---- ===== 🧠 Tips for Managing Status Effects ===== * Many effects can be **resisted** with skills or spells. Call "Resist!" when applicable. * Effects often stack with damage—track both separately. * Roleplay effects clearly for immersion, but do not allow them to compromise your safety. ---- ===== 🔎 Related Sections ===== * [[operations:public:interactive_rulebook:core:combat|Combat Rules]] * [[operations:public:interactive_rulebook:core:death_and_recovery|Death & Recovery]] * [[operations:public:interactive_rulebook:core:magic|Magic & Spellcasting]] ---- **Volaire LARP** – //Even pain has a purpose in the tale.// ---- ---- **Navigation:** [[operations:public|Return to Wiki Home]] | [[operations:public:interactive_rulebook:start|Interactive Rulebook Hub]]