====== Combat Rules ====== {{:operations:public:interactive_rulebook:core:e9a7b4ec-36a1-4da4-aac6-0dc594fc01d3.png?nolink&400|}}\\ Combat in Volaire is designed to be **immersive**, **safe**, and **theatrical**—a collaborative performance, not a contest of strength. ---- ===== ⚔️ Combat Overview ===== Combat is a form of **physical roleplay** using foam boffer weapons, spellpackets, and clear verbal calls. **Key Principles:** * Swings must follow a 45°–90° arc. * Each strike must be accompanied by a **clear damage call** (e.g., “5 Normal!” or “3 Fire!”). * Strikes should be **controlled and intentional**—combat is theatrical, not chaotic. * Unsafe combat (e.g., excessive force) is grounds for disciplinary action. ---- ===== 🗣️ Damage Calls & Taglines ===== * Damage is expressed as: `[Amount] [Type]`, e.g., `“4 Ice!”` * Some strikes include a **status effect** (tagline): e.g., “10 Paralyze!” * If you are struck, apply the damage and effect unless you have a defense. * Being hit with a "favorable" tagline **does not** confer healing to a character. This will result in "No Effect" to the target rather than an increase in health points. If you cannot clearly hear a damage call or believe a strike was unsafe, you may go OOP briefly to clarify. ---- ===== 🧱 Armor, Health & Damage Flow ===== Damage is absorbed in this order: 1. **Cloak** – Negates specific effect types. 2. **Spell Shield** – Blocks one spell effect. 3. **Magical Armor** – Temporary armor granted by spells/items. 4. **Physical Armor** – Worn armor, takes damage before HP. 5. **Resist** – Used to ignore a specific effect. 6. **Temporary HP** – Magical HP granted by potions or abilities. 7. **Health Points (HP)** – When reached, status effects begin. ---- ===== 🛡️ Weapon & Shield Rules ===== **Legal Weapon Use:** * All swings must follow the 45°–90° rule. * **Dual wielding** is allowed if you have the skill. * **Thrown weapons** must be soft-tipped and safe. **Illegal Weapon Use:** * No spear + shield combos. * No thrusting or jabbing. **Shield Rules:** * Must fit from armpit to hand—no larger. * No **turtling** (hiding completely behind a shield). * No **shield bashing** or slamming. ---- ===== 🧙 Spell Damage vs Weapon Damage ===== **Weapon Damage**: Follows the flow: Armor → HP **Spell Damage:** * **Elemental/Normal Spells**: Treated like weapon strikes. * **Direct Body Spells**: Bypass armor and strike HP directly. ---- ===== 🩸 Status Effects in Combat ===== Status effects only apply once damage reaches HP. **Common Effects:** * **Massive** – Cannot be blocked by shield or weapon. * **Paralyze** – Frozen in place for 10 minutes. * **Sleep** – Unresponsive for 10 minutes or until shaken awake. * **Poison** – Crawling only, sickened for 10 minutes. * **Terminal/Cleave/Assassinate** – Immediate critical states; may be parried under specific conditions. ---- ===== ☠️ Killing Blows ===== To end an incapacitated character: **Physical Method:** 1. Place weapon to target’s torso. 2. Say: “Killing blow 1… 2… 3.” (Must be uninterrupted and deliberate.) **Magical Method:** 1. Incant full spell ending with “Killing Spell!” 2. Hit with spellpacket to torso/back. ---- ===== 🧠 When Attacks Don’t Land ===== Reasons your attacks may not be working: * Target still has **armor** or magical protections. * Target has **threshold** or **resistances**. * The damage type is **ineffective**. You may politely check: “OOP—Are you taking damage?” Do **not** assume cheating—ask or report if needed. ---- ===== 🧍‍♂️ Dying, Death & Aftermath ===== * **0 HP** = Unconscious (10 min or shaken awake) * **<0 HP** = Bleeding to Death (60 sec) * **Bleed-out Ends** = Dead (5 min to body dissipation) * **Post-Death** = Spirit form (until resurrected at Circle) Use appropriate gestures (lying still, fist/weapon on head) to indicate status. ---- ===== Related Sections ===== * [[operations:public:interactive_rulebook:core:conditions_and_effects|Status Effects]] * [[operations:public:interactive_rulebook:core:magic|Magic & Spellcasting]] * [[operations:public:interactive_rulebook:core:death_and_recovery|Death & Recovery]] ---- **Volaire LARP** – //Hit with purpose. Fall with drama. Fight for the story.// ---- ---- **Navigation:** [[operations:public|Return to Wiki Home]] | [[operations:public:interactive_rulebook:start|Interactive Rulebook Hub]]