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operations:public:interactive_rulebook:core:combat

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operations:public:interactive_rulebook:core:combat [2025/06/01 07:47] ericoperations:public:interactive_rulebook:core:combat [2025/06/18 03:19] (current) – [🧍‍♂️ Dying, Death & Aftermath] eric
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   * Some strikes include a **status effect** (tagline): e.g., “10 Paralyze!”   * Some strikes include a **status effect** (tagline): e.g., “10 Paralyze!”
   * If you are struck, apply the damage and effect unless you have a defense.   * If you are struck, apply the damage and effect unless you have a defense.
 +  * Being hit with a "favorable" tagline **does not** confer healing to a character. This will result in "No Effect" to the target rather than an increase in health points. 
  
 If you cannot clearly hear a damage call or believe a strike was unsafe, you may go OOP briefly to clarify. If you cannot clearly hear a damage call or believe a strike was unsafe, you may go OOP briefly to clarify.
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   * **Terminal/Cleave/Assassinate** – Immediate critical states; may be parried under specific conditions.   * **Terminal/Cleave/Assassinate** – Immediate critical states; may be parried under specific conditions.
  
-Use “Resist [Effect]” or “Shield Parry” if applicable. 
  
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   * **0 HP** = Unconscious (10 min or shaken awake)   * **0 HP** = Unconscious (10 min or shaken awake)
   * **<0 HP** = Bleeding to Death (60 sec)   * **<0 HP** = Bleeding to Death (60 sec)
-  * **Bleed-out Ends** = Dead (5 min to revive)+  * **Bleed-out Ends** = Dead (5 min to body dissipation)
   * **Post-Death** = Spirit form (until resurrected at Circle)   * **Post-Death** = Spirit form (until resurrected at Circle)
  
operations/public/interactive_rulebook/core/combat.1748764066.txt.gz · Last modified: 2025/06/01 07:47 by eric

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