operations:public:interactive_rulebook:core:combat
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operations:public:interactive_rulebook:core:combat [2025/05/29 06:19] – [Related Sections] eric | operations:public:interactive_rulebook:core:combat [2025/06/18 03:19] (current) – [🧍♂️ Dying, Death & Aftermath] eric | ||
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====== Combat Rules ====== | ====== Combat Rules ====== | ||
+ | {{: | ||
Combat in Volaire is designed to be **immersive**, | Combat in Volaire is designed to be **immersive**, | ||
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* Some strikes include a **status effect** (tagline): e.g., “10 Paralyze!” | * Some strikes include a **status effect** (tagline): e.g., “10 Paralyze!” | ||
* If you are struck, apply the damage and effect unless you have a defense. | * If you are struck, apply the damage and effect unless you have a defense. | ||
+ | * Being hit with a " | ||
If you cannot clearly hear a damage call or believe a strike was unsafe, you may go OOP briefly to clarify. | If you cannot clearly hear a damage call or believe a strike was unsafe, you may go OOP briefly to clarify. | ||
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* **Terminal/ | * **Terminal/ | ||
- | Use “Resist [Effect]” or “Shield Parry” if applicable. | ||
---- | ---- | ||
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* **0 HP** = Unconscious (10 min or shaken awake) | * **0 HP** = Unconscious (10 min or shaken awake) | ||
* **<0 HP** = Bleeding to Death (60 sec) | * **<0 HP** = Bleeding to Death (60 sec) | ||
- | * **Bleed-out Ends** = Dead (5 min to revive) | + | * **Bleed-out Ends** = Dead (5 min to body dissipation) |
* **Post-Death** = Spirit form (until resurrected at Circle) | * **Post-Death** = Spirit form (until resurrected at Circle) | ||
operations/public/interactive_rulebook/core/combat.1748499552.txt.gz · Last modified: 2025/05/29 06:19 by eric