====== Character Classes ====== Your class defines your character’s core skills, combat style, and progression path. While races define who you are, classes define what you do. All characters must choose a class at creation. ---- ===== ⚔️ Standard Classes ===== These are available to all players without restriction. * **[[Fighter]]** – Masters of weapons and endurance. Fighters are durable front-line warriors with high health and combat utility. * **[[Rogue]]** – Agile skirmishers who specialize in stealth, poisons, traps, and precision strikes. * **[[BattleMage]]** – Spell-slinging warriors who blend martial ability with limited magic casting. * **[[Mage]]** – Full casters focused on elemental power, ritual magic, and spell mastery. Each standard class comes with: * A unique XP cost table * Restrictions on armor and weapon use * Access to specific skills and spell slot progression ---- ===== ⚠️ Restricted Classes ===== These require **Race Marshal approval** and may only be taken after consistent play and narrative justification. * **[[Knight]]** – Heavily armored warriors sworn to chivalric codes. Must be approved and follow strict in-play obligations. * **[[Ranger]]** – Nature-bound trackers and guerrilla fighters with access to unique skill trees and survival perks. ---- ===== 🎓 Choosing a Class ===== Your class affects: * XP cost for skills and abilities * Access to armor and weapon types * Spellcasting potential * Eligibility for in-game roles or organizations Most classes cannot be changed after your first event without staff approval. Choose wisely! ---- ===== 📘 Class Guidelines ===== * You may only have **one class** at a time * Some races are **prohibited** from taking certain classes (e.g., Pixies may not be Mages) * Your class must be recorded and approved at character check-in * If your class includes spellcasting, review the [[operations:public:interactive_rulebook:core:magic|Magic & Spellcasting]] section ---- ===== 🛡️ Class Comparison Chart ===== ^ Class ^ Armor Access ^ Spell Access ^ Combat Focus ^ | Fighter | Heavy | None | Tanking, Melee DPS | | Rogue | Light/Medium | None | Stealth, Traps, Backstab | | BattleMage | Medium | Partial | Hybrid Combat/Casting | | Mage | None | Full | Rituals, Damage Spells | | Knight (*) | Heavy | Limited | Authority, Defense, Roleplay | | Ranger (*) | Medium | Limited | Tracking, Survival, Bows | (*) Restricted Class – Requires approval ---- For specific XP tables and skill access, see the [[operations:public:interactive_rulebook:core:xp_costs|XP & Skill Cost Tables]].