====== How to Create a Character ====== Creating a character in Volaire is the first step in bringing your story to life. Whether you're new to LARP or a veteran worldwalker, this guide will walk you through the process from idea to execution. ---- ===== 🧬 Step 1: Choose Your Race ===== Flip through the [[operations:public:interactive_rulebook:core:races|Races of Volaire]] to find one that suits your concept. Some races are: * **Open** — Available to all players. * **Limited** — Restricted to a small number of active characters. * **Restricted** — Require approval by the Race Marshal and are not available to new players. Each race includes its own: * Advantages and disadvantages * Costuming requirements * Roleplay expectations ---- ===== ⚔️ Step 2: Choose Your Class ===== Your class defines what your character does in the world of Volaire. Options include: * Fighter * Rogue * BattleMage * Mage * //Restricted Classes:// Knight, Ranger Classes determine: * Armor and weapon access * Available skills * XP costs for growth See [[operations:public:interactive_rulebook:core:classes|Character Classes]] for full descriptions. ---- ===== 🎲 Step 3: Allocate Starting XP ===== All characters start at **Level 5**, which gives **500 XP** to spend on: * Skills * Spell slots * Class abilities * Proficiencies You will build your character sheet at check-in with a staff member during your first event. ---- ===== 📖 Step 4: Write Your Backstory (Optional but Recommended) ===== We strongly encourage all players to submit a character history by their **third event**. * No strict format – but more detail = better plot integration. * Submit via a support ticket before your third game. * Outstanding backstories may receive small in-game rewards! **Backstory Restrictions:** * ❌ No royalty, liches, vampires, or “all-powerful” anything * ✅ Creative origins are encouraged (e.g., “raised by a frog-obsessed necromancer”) ---- ===== 🧥 Step 5: Gather Your Gear ===== Bring everything you need to play: * Costuming that fits the medieval high-fantasy tone * Weapons (or borrow them at first) * Spell packets if you're a caster * Makeup if your race requires it * Both a **white** and **orange** headband For more detail, see the [[operations:public:interactive_rulebook:core:getting_started|What to Bring]] page. ---- ===== 🛬 Step 6: Check In and Finalize Your Character ===== At your first event: * Check in with a Game Manager * Pay for the event and submit ID & waivers * Build your character sheet with staff * Attend Opening Ceremonies and New Player Orientation ---- ===== 🧡 Final Notes ===== * You may adjust your character freely until the end of your first event. * After your **fourth event**, certain physreps become mandatory (armor, spellbook, lab, etc.) * Reach out via a support ticket if you need help at any time. Welcome to Volaire — your legend begins here.