operations:public:game_mechanics
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- | ====== Game Mechanics Overview ====== | ||
- | The Volaire LARP system is designed to balance immersive storytelling, | ||
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- | ===== 🎲 Core Gameplay Concepts ===== | ||
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- | * **Live-Action Roleplay (LARP)** – You physically portray your character using costuming, props, and safe foam weapons. Roleplay, immersion, and character choices drive the narrative. | ||
- | * **Call-and-Response System** – Most mechanical effects (e.g., damage, spells, conditions) are delivered with clear verbal calls (e.g., “2 Fire!” or “Sleep!”). | ||
- | * **Consent-Based Play** – Emotional, physical, or narrative boundaries are respected at all times. Players may call “No Effect” or “Out of Play” as needed. | ||
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- | All mechanics are layered over immersive roleplay, with safety and clarity as the top priorities. | ||
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- | ===== 🧍 Character Creation Summary ===== | ||
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- | Characters are built using a point-buy system with the following elements: | ||
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- | * **Race** – Grants innate bonuses and unique roleplay flavor. | ||
- | * **Class** – Defines your role in combat (e.g., Fighter, Rogue, Mage). | ||
- | * **Skill Selection** – Purchased with XP, grouped into categories (Combat, Magic, Crafting, Utility). | ||
- | * **Starting Equipment** – Based on class and guild affiliations, | ||
- | * **Backstory** – Strongly encouraged and may provide narrative benefits. | ||
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- | For full details, visit: | ||
- | → [[operations: | ||
- | → [[operations: | ||
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- | ===== ⚔️ Combat Rules Overview ===== | ||
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- | Combat in Volaire uses **boffer-safe melee** and **ranged props**, alongside spell and status calls. Players are expected to: | ||
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- | * Deliver clear, moderate strikes (no excessive force). | ||
- | * Call all mechanical effects out loud (e.g., “3 Body!”). | ||
- | * Track their own health and status effects. | ||
- | * Respect safety holds and use “Game Hold!” if needed. | ||
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- | Combat is fast-paced, tactical, and highly skill-based. For details, see: | ||
- | → [[operations: | ||
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- | ===== ✨ Magic and Spellcasting ===== | ||
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- | Magic is learned through skills and spells organized into **columns**. To cast, a player must: | ||
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- | * Hold or present an appropriate physrep (wand, tome, focus). | ||
- | * Verbally declare the spell call. | ||
- | * Follow all required gestures, effects, or cooldowns. | ||
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- | Spell progression is pyramid-based. Learn more at: | ||
- | → [[operations: | ||
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- | ===== 🧪 Crafting, Alchemy & Production ===== | ||
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- | Non-combat characters can thrive through production skills like: | ||
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- | * **Alchemy** – Creates elixirs, acids, and alchemical tools. | ||
- | * **Poisoncraft** – Crafts contact or ingested poisons. | ||
- | * **Potion-making** – Brews consumable magic effects. | ||
- | * **Item Crafting** – Creates weapons, armor, and tools. | ||
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- | Production takes place during check-in, using skill ranks, lab types, and resource tags. | ||
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- | Learn more at: | ||
- | → [[operations: | ||
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- | ===== 💀 Status Effects, Death, and Recovery ===== | ||
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- | Characters may suffer a variety of **status conditions** (e.g., Stun, Sleep, Confuse) and will eventually fall **Unconscious**, | ||
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- | Death is not always the end—but resurrection requires risk and consequence. | ||
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- | For full details, visit: | ||
- | → [[operations: | ||
- | → [[operations: | ||
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- | ===== 📈 Leveling and Progression ===== | ||
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- | Experience Points (XP) are awarded for: | ||
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- | * Attending events | ||
- | * Roleplaying milestones | ||
- | * Plot involvement or GM nominations | ||
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- | XP is used to buy new skills, increase existing ones, and unlock more advanced character builds. Characters grow more powerful over time through deliberate choice—not random leveling. | ||
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- | → [[operations: | ||
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- | ===== 🧠 Other Core Systems ===== | ||
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- | * [[operations: | ||
- | * [[operations: | ||
- | * [[operations: | ||
- | * [[operations: | ||
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- | ===== 🛡 Quick Notes on Safety and Immersion ===== | ||
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- | * “Hold!” = Immediate pause for safety or medical concern. | ||
- | * “Caution!” = Quick alert for physical/ | ||
- | * “Out of Play!” = Declares actions not in-character or off-limits. | ||
- | * “No Effect” = Used to nullify invalid calls respectfully. | ||
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- | Roleplay and immersion are valued highly—but safety, clarity, and consent always come first. | ||
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- | **Volaire is a system where choice matters, skill is rewarded, and the world responds to your actions. Learn the rules, master your role, and bring your story to life.** | ||
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- | [[operations: | ||
operations/public/game_mechanics.1748500174.txt.gz · Last modified: 2025/05/29 06:29 by eric